This is a 3-D multiplayer game combing Tower Defense Game and Monopoly Game. The users need to play different roles to build towers to help them keep the health. The one with 0 health will be out the one still has health in the end will be final winner. The video is presented here:
Our initial idea is to develop a party game that will involve multiple players to have fun, so the Monopoly game is a perfect choice. To increase the playability and enjoyment of this game, we decide to add the elements of Tower Defense Game to this game.
After choosing the number of players to play this game, to enhance the richness of this game we designed four different characters with different skills to help the players win the game:
Each player is set with initial power and fund, and their initial position is set randomly. When the game starts, the players will roll the dice to determine the steps they move, when they move to a new position, they will choose one type of building from two to build at the new position. The two buildings are: restaurant can increase the owner's health and the decrease enemy's fund, and turret to decrease the enemy's health. Both buildings require fund to build:
And we have set different icons corresponding to the players on the buildings to identify different players' buildings:
There are two certain places on the map that are stores which sells props that may be helpful for players to win the game:
Players can click the bag button to view the props they have and use them, and they can also view the states of other players:
Some conditions may happen with some probability (fortunate or unfortunate conditions) when switching to a new player, the following picture shows an unfortunate condition:
We made user experience evaluation by inviting volunteers to play this game and made developments through the iteration process. First we simplify the characters' unique skills like rolling the dice again when the dice's number is one and add health decreasing numbers, instead of the previous rules that are too complicated rules like decrease health based on the buildings on the map that may provide bad experience. And the numerical value of health and fund are decided based on a series of iterations that come from the feedback from players and we decided to remove the attribute power and only keep the attributes health and fund.