Sayonara, My Little Dream is a 2D platformer game. The player will role-play as a singer who has lost her voice and wants to escape her nightmare. At the end of the dream, she finally realized that "Accepting your own flaws is the root of the meaning of life". She chose to face everything. The itch link is here: Sayorana, My little dream by 雪るうく (itch.io)
Here is the video of parts of the game(please ignore my bad skills):
Our thought is to build a 2D platformer game inspired by Celeste, and we plan to add some special mechanic to make the game special. After discussing and combing with our planned storyline we decide to add our heroine's shadow to chase our heroine, also after we take the reference of the famous platformer Celeste, the heroine has the actions of the dash and climb. From the video we can see that the shadow will follow the heroine's actions:
To make our game more suitable for the sorrow atmosphere we want to build, we added a filter to the camera and make the scene with a limited circle view to show the inside world of the heroine and increase the intensity of chasing:
In the third level we change the mechanic that player will return to the place where the shadow is, and we make our level to fit this mechanic, in this level player need to cooperate with his shadow to pass this level:
We design different kinds of obstacles:
And when designing the first level we aim this level to be the tutorial level, we want the players to learn the basics through the tutorial so this is the layout of the first level:
And these are what they looks like in three different levels in unity: