What Remains of Me

Overview

  This game is a 2D Platformer Metroidvania set in a post-apocalyptic futuristic world with more advanced technology than our current day. The world consists primarily of humans due a great war with AI in the past. The player slowly learns about this history as they make their way towards human society. The player character is a robot that has become reactivated in the depths of the ocean. Because of this, the player begins with just a few of their basic abilities. The robot's main attack and puzzle-solving tool is a wire that can be thrown and plugged into outlets in the environment and enemies. Recovering these parts will act as upgrades that the player can collect throughout the game, enhancing movement and combat via upgrades to the wire throw. Bosses can be fought with brute force or puzzle solving. The end goal is to learn about what happened before and decide to stand by or against the human’s side. There are two different endings. As it's still in the developing process, here is a small trailer of the game (this game will be launched later this year).


Game Concept

Overall Description:A 2D Metroidvania set on an island on a post-apocalyptic Earth,  the player character is an AI robot reactivated by a mysterious stranger deep in the ocean without any memory of how they got there and with limited abilities. The AI robot sets off on a journey to the surface to find other AI’s and humans. Their search for answers unlocks a painful history between humans and robots. Through trials the character gains new abilities, and learns more about themselves and the world they woke up in. Ultimately, it is their decisions that affect the future of human-robot relations. 

Outline:

  • Style

    • 2D Platformer Metroidvania platformer with aesthetics driven upgrades
    • Cartoonish art style with dark, horror-esque themes
    • High tech, low tech environments 
  • Setting

    • Island on a post-apocalyptic Earth 
    • A terrible event happened in the world’s past between humans and robots (described in more detail later in the design document) which caused humans to have huge prejudice against advanced AI and robots. More info in the narrative section
    • Game areas are both in the water and on land
    • War torn areas, nuclear fallout, and settlements are present on land and in the water that affect the player-character’s ability to use certain skills or are unsurpassable unless the player-character has certain upgrades 
  • Character

    • AI robot who was deactivated in the past is reactivated in the present
    • Starts with minimal abilities

      • Lack of platforming skills
      • Strength, language, vision and hearing are minimal 
      • Small stature
    • Upgrades are to allow the player character to progress through the game. The game could potentially be completable without all or some of the upgrades if the player is experienced with the game and knows how to get through the areas

      • Physical upgrades help improve platforming, survival, unlock puzzles, and aid potential combat scenarios 
  • Mechanics

    • Jump, dash, float, choice
    • Wire mechanic (elaborated on below)


Project Management

  This a student-driven based studio game and there are nearly 100 people get involved in this game, we divided the whole studio into different disciplines and use trello to do the studio management, we divided the work into different sprints and do sprint overview every week: